Wow, it's really been 5 Banner of the Stars games already? To be honest, there was never a definite number of them planned. They were built out of inspiration and love, rather than obligation to a rigid long-term goal. Myself, personally, I run them with the mindset of not knowing when the next Banner will be held down the line. Potentially never again, even. This one isn't any different, and it's been quite a ride.
I would like to thank Hatoful GM for hopping on board and helping me GM. His help was absolutely vital, helping with administration work, rules, metagame management, wilderness content, extra NPCs, vibe sounding board, and many more things. While the game was planned to have certain stories and characters, I don't think any of those could be realized to this extent without his help. Honestly, I would have lived in OOC for most of the game if it weren't for him and Nakahama wouldn't be half the game it turned out to be.
Thank you CicadAdmin, Canary, and Fallenash Discord for hosting us!
Thank you to the players! I know a good number of you have played a few Banner games and returned. While there is the name and the setting, things are admittedly different without Tassu's direct involvement, so in a sense this is a much different game. So, I would like to thank you for giving me a chance to not only GM for you once again, but putting confidence in me to headline my own game. There is an additional thanks to the new players. The setting is understandably outlandish from your conventional corebook written L5R system, so there's a bit of a learning curve and vibe adjustment. I am very thankful that you've taken the plunge to join us and we are happy to have you with us!
There are a few challenges I encountered in the game, and they have been a learning experience...
Setting writing is something new to me, especially filling in the blanks of a new world and an island in that new world. For the locations, I was anxious writing them at first, but I managed to fill the blanks from my own travel experiences and from places I wish to travel to in the future.
Another challenge was coming up with the Story. I was really ambitious here as I wanted to try my hand is some family drama with a bit of suspense. I plotted out several story 'arcs', which trying to cram them in a 12-Day game, proved to be quite difficult, but I feel I succeeded in getting all the story beats across.
Finally, the most difficult challenge of all was the Metagame. Writing and thinking up events is easy for me, trying to make a story and mechanic for the overarching reason for all characters to be here...while being happy with the whole vibe of it, that's something far more difficult in my personal opinion. The original intention was to create something simple, casual, and easy to follow. While I feel I succeeded on at least two of those points, the competitive nature of it was surprising and, in retrospect, potentially unavoidable. The game was admittedly meant to be a 'beach episode' game. While I'm glad people are invested in affecting a faraway island province, it turned out to be more competitive than I thought. I suppose in the future, when and if I GM another game, this will taken as a learning experience and further refined.
Anyway! Clearly, I can ramble a lot about my game. Any comments or questions? I have answers! Except for the things that I don't or can't.
Thank you for playing!

Your GM,
Boogiepop