
Simple stalls have been erected to provide light entertainment to the festival's visitors of all ages, with simple prizes to win. In-between these stalls are booths that provide refreshments and snacks, as well as some that sell simple trinkets and other festival-related knicknacks. For many, the festival is as much a day of relaxation and fun, as well as a day to venerate and honor the departed, and folks wearing their festive yukata is a common sight.
The area have many signs and decorations giving thanks to all the businesses and people that have contributed to making this part of the festival the delight that it is. Which of course includes the big names of KINSENKA BREWERIES
Players can play as many games as they wish, but each game only once (for the purposes of rolls and rewards, you are free to say that you spent all night doing the sack race if you wish, but you only roll for it once)
Sack Race
A game of endurance, where each participant is given a rough burlap sack which they must place their legs into, forcing them to hop as they race to see who will win. Those who successfully make it through get one prize.
The participants roll Athletics/Stamina at TN 15 to hop without falling over during the race and may call raises to claim additional prizes with their attempts.
Prizes here include samples of skincare products (courtesy of Usagi no Yomogi MediSpa), common and uncommon cards for Fantasy Fight (in packs of 3), and various netsuke of the Fortunes (both great and minor).
Egg-and-Spoon Race
Various prizes are put on display and the participant must safely carry an egg on a shallow spoon without dropping it in a short race. Those who successfully make it through without losing their egg get one prize.
The participants roll Athletics/Agility at TN 15 to claim one prize and may call raises to claim additional prizes with their attempts.
Prizes here includes samples of skincare products (courtesy of Usagi no Yomogi MediSpa), small bags of konpeito, and plush-charms of various clan and zodiac-animals.
Goldfish Scooping
The participants are given a small scoop made with washi paper and a bowl to scoop out young bronze fi from a shallow pool filled with them. The objective is to scoop out as many goldfish from the pond before the wash paper breaks.
Participants roll Hunting/Perception at TN15 to get one goldfish and may try again but the next difficulty is raised by +TN2 (going from 15 to 17, then 17 to 19 and so on). On failure, the washi paper breaks and the game is over.
The prize here is that you can keep the goldfish you catch!
Draw-Your-Fortune!
Not so much a game, but a quick-and-easy way for anyone to get a glimpse of their near future! Long thin bamboo-sticks are placed in a container together, and the participant must shake the container until a stick comes out. The bamboo-stick will tell your fortune!
The participant rolls a 1d10 to determine the result of their Fortune!
1-4: You will have good luck!
5-7: You will have bad luck!
8-9: You will have exceptionally good luck!
10: You will have exceptionally bad luck!