The GCLRPS's Edge of Darkness gathering is held at the same time as this year's game-themed Fan-Con gathering. Edge of Darkness is a role-playing game where the characters embody 'leech-wraiths', gaijin immortal beings that feed off the lifeforce of the general population to sustain their undying hunger. The leech-wraiths operate in a complex social structure that encourages politics and consists of several clans of different origins. Each leech-wraith territory is ruled by either a King or a Queen, a figurehead of the Rose, a massive network of leech-wraiths that maintains order and its dominion over mortals. Nakhama City is currently ruled by Queen Besanii Karedon of the Red Velvet Clan, played by Yasuki Ayame.
Somehow, Kuni Sumie returned to the Green Carp Living Role-Playing Society. Sumie had been previously banned from the GCLRPS for her disruptive and rule-breaking behaviour as her character, Lady Beatorisu Asuta of the Black Iron Clan. Empowered by forbidden knowledge from the great beyond and promising her loyalists that she will return them to an age of 'Forever Night', she has become more powerful than ever before!
With her dreadful return, Lady Beatorisu rallies the rebel cell under her banner in a daring bid to usurp Queen Besanii and the Rose's control over the city, plunging the city into an uncertain Blood War. Now, the residing leech-wraiths must choose their allegiance between the Rose and the rebellion. The outcome of this fictional role-playing war will have real-life repercussions that will affect the bidding process!
Art credits costumed Kuni Sumie by Xiriline, Yasuki Ayame by Minttsky.
Magic: Yes, but all spells will need to have at least an hour duration to be used.
Chapter 1: Character Creation
Players of Nakahama City By Night must participate in the event through leech-wraith characters from Edge of Darkness. Players may select one of five Clans, each of which has its own distinct flavour and strengths. They will have a Free Raise applied to a specific discipline and associated skill roll for the duration of the event.
- Black Iron Clan: Mystical and eccentric, the swamp-dwelling immortals of this Clan are known for their mastery over the extra-sensory and clairvoyant discipline of Prescience. This grants a Free Raise to the skills of Investigation(Notice)/Perception and Divination(Astrology)/Intelligence.
- Red Velvet Clan: Glamorous and passionate, the immortals of this Clan live an unending life of partying and excess. As a result, they command the discipline of Wile, a hypnotic and seductive power of control. This grants a Free Raise to Sincerity (Deceit)/Awareness or Temptation(Seduction)/Awareness.
- Green Moon Clan: Mysterious and reclusive, very little is known about this Clan as they dwell in the shadows and are privy to secrets that will unnerve even elder immortals. They command the sneaking discipline of Creep, which grants a Free Raise to Stealth(Sneaking)/Agility and Sleight of Hand(Pick Pocket)/Agility.
- White Ivory Clan: Boisterous and proud, this Clan of immortals is known for their dominating physicality and bravado. They rule over the mountains with their powerful discipline of Stoic, granting a Free Raise on rolls made with Defence/Reflexes or Athletics/Strength.
- Blue Fog Clan: Whimsical and conniving. The nomadic immortals of the Blue Fog Clan are known to seemingly roam as they please, often operating under a hidden agenda. They command the awe-inspiring discipline of Revere, giving a Free Raise on rolls made with Courtier(Manipulation)/Awareness or Acting/Awareness.
Chapter 2: Allegiance and the Edition War
Each character must determine which faction they side with in this conflict. The outcome of this eternal struggle will have repercussions for the bidding process. The loyalists of the Rose seek to maintain their control over the city, continuing their rulership of the mortals beneath them. Meanwhile, Lady Beatorisu (Kuni Sumie) seeks to tear down the establishment of the Rose and build a new immortal society from the ashes, although she doesn't have a set plan yet. See the 'Outcome' section for full details.
Depending on who the participants support, they will be using different edition rules. Loyallists will be using the 4th Edition rules, which have been streamlined and have brought more players to the game due to their accessibility.
Rebellion characters under the leadership of Lady Beatorisu (Kuni Sumie) will be using the 3rd Edition rules. Kuni Sumie is a diehard and stubborn supporter of the 3rd Edition rules, despite the fact that the usage of the nearly century-old rules has been phased out of the GCLRPS for more than a decade now. The rules are as follows...Edge of Darkness, 4th Edition. Rules, page 52 wrote:Loyalist characters will roll as normal. On success, the character scores 1 City Point for the Loyalist/Rose faction and an additional 1 City Point per Called Raise.
Chapter 3: The Blood WarEdge of Darkness, 3th Edition. Rules, page 232 wrote: The number of Called Raises a character can make is instead determined by the character's Skill Rank, rather than Void Trait. On success, the character scores 1 City Point for the Rebel faction and an additional 1 City Point per Called Raise. Furthermore, more on a successful roll, the character must also roll a 1d100 on the 'Hunger Table' to determine their final result.
Hunger Table
1: The character suffers from crippling angst and is in danger of going into a torpor state. -2 City Points from their successful roll.
2-30: The character is consumed by their undying hunger and lacks control in their actions. -1 City Point from their successful roll.
31-80: No effect.
81-99: The character is infused with euphoria by the use of their powers and is further empowered by their frenzy. +1 City Point to their successful roll.
100: The character taps into their true potential and is bestowed unlimited power. +2 City Points to their successful roll.
There are five territories in this event that characters from both factions are attempting to contest. A location with the most points by one faction is considered to be under their control by the end of the event. The faction with the most locations controlled is considered to be the victor of the event. Each location utilizes a different discipline (skill set) to control. Each participant may make up to 3 total rolls, in any combination of locations. Any Low Skill used here is not subject to Honour Loss.
- Residential Blocks and Parks Upper Nakahama City: This location uses the discipline of Revere. Make a roll using Courtier(Manipulation)/Awareness or Acting/Awareness at TN15.
- Harbourfront Lower Nakama City: This locations uses the discipline of Wile. Make a roll using Sincerity (Deceit)/Awareness or Temptation(Seduction)/Awareness at TN15.
- Namigashira Bay: This location uses the discipline of Stoic. Make a roll using either Defence/Reflexes or Athletics/Strength at TN15.
- Azuma Beach: This location uses the discipline of Prescience. Make a roll using either Investigation(Notice)/Perception or Divination(Astrology)/Intelligence at TN15.
- Coast Tenjin Town: This location uses the discipline of Creep. Make a roll using either Stealth(Sneaking)/Agility or Sleight of Hand(Pick Pocket)/Agility at TN15.
Please note which faction which character will be supporting in their roll, or it will not be counted toward the total.Consult the above rules for the outcome of each successful roll, which is different for each faction.
Outcome
When rolls are posted, please mark the total of City Points contributed to each location by the character. Also, please note the total number of contributed City Points by the character. The outcome of the event is determined by which faction is victorious.
The Rose Loyalist Victory
If the Rose Loyalists are victorious in claiming the most territory in the city, they are considered the victor in the Blood War. Queen Besanii/Yasuki Ayame remains in the rule of Nakahama City, and Lady Beatorisu/Kuni Sumie is executed in the game for her traitorous ways (her character is considered killed by the GCLRPS). Yasuki Ayame will gain 1.0 Glory and Kuni Sumie will lose 1.0 Glory. For each (leech-wraith) Clan, Queen Besanii will reward 5 Bid Points to the characters who accumulated the most City Points in the event. Ties are broken by the character who contributed the most City Points to one location, then by the highest sum of all successful rolls.
The Rebel faction will be fragmented by the loss of their leader, and a new leader of the faction will be selected in the power vacuum. The character who contributed the most City Points for the Rebel faction will receive 3 Bid Points, but may choose to have a (samurai) Clan lose 3 Bid Points instead. The tie is broken by the most City Points contributed to one location, then by the highest sum of all successful rolls.
Rebel Victory
In the event of a Rebel victory, the Rose has fallen in Nakahama City and Queen Besanii is killed in the ensuing conflict (her character is considered killed by the GCLRPS). Yasuki Ayame will lose 1.0 Glory and Kuni Sumie will gain 1.0 Glory. Lady Beatorius will topple the establishment, and the (samurai) Clan with the highest Bid Points will lose 10 Bid Points. If there are multiple (samurai) Clans tied for the highest amount of Bid Points, both will lose 10 Bid Points instead. All lost Bid Points by this will be contributed toward the (samurai) Clan with the least amount of Bid Points. In the event that there are multiple contenders for the least amount of Bid Points, the sum of the awarded in this way will be divided among them.
In addition to this, the best-performing character of each (leech-wraith) Clan with the most City Points will be awarded 3 Bid Points. Ties are broken by the character who contributed the most City Points to one location, then by the highest sum of all successful rolls in that location.
The loss of Nakahama City will be devastating to the Rose, and they must regroup if they are to return order to the city after it has been plunged into anarchy by the Rebel faction. A new leader will emerge, and they will receive 3 Bid Points. This is determined by the character who contributed the most City Points in the event. The tie is broken by the most City Points contributed to one location, then by the highest sum of all successful rolls.
Tracking Points
To aid everyone, we have created an editable Google Document here. Please put your name in the leftmost column, and the number of points you've earned for each location in the appropriate column. Loyalist points should be marked as a positive number, Rebel points should be marked as a negative number.
This sheet is for tracking purposes only, and is not considered binding. GMs have the final say in point tallies.



