[Day 1 - Early Evening] Bid Event: Making an Impression
Posted: Tue Nov 04, 2025 7:48 am
The Yasuki Family have been proud of their mercantile roots ever since their beginning in the Crane Clan and then their eventual move to the Crab Clan. They have never shied away from their role in commerce, and that also includes their proud association with the value of money. This may include any personal wealth they might have earned (after properly paid taxes and tithes, of course), any renown accumulated by their business, or merely just any tall talk that might market themselves as a big deal before other samurai. While such boastful talk might have been considered garish by samurai who view commerce as a role beneath them, this is considered a proud custom among the Yasuki.
Yasuki Ayame and Yasuki Umiko have arranged this evening's gathering to welcome their guests to Shiawase Island, a party hosted in the Kuni gardens at Shiro Ei. Several canopy tents have been set up on the open spaces with long tables full of refreshments to cater to their honoured guests from all parts of the Empire, some coming from long-haul trips from other quadrants of the galaxy. The lighting for the event is vibrant without a focus, much like the garden's flora rainbow. Some Yasuki major businesses have seen the event as an opportunity to represent themselves by sponsoring portions of the event. Food and snacks from the Uomoto Company almost seem to do their best to compete against the drinks provided by Kinseka Breweries.
This arrangement presents the perfect stage for introducing themselves and networking, ultimately making for a strong first impression.
Magic: Yes, magic is allowed.
New card. What do you think?
As guests on the island, either having been invited personally by the governor's office or appointed by the Clan to lobby economic interests, characters are required to introduce themselves and make their petition known. It is a common Yasuki business practice to perform the honoured tradition of swapping cards as a quick means of presenting oneself and presumably as a connection for future dealings. While this is a small and customary gesture, there are a few Yasuki who have made this into an unspoken competition. Of course, not everyone is required to adhere to this custom and may introduce themselves through traditional means to the crowd or through mingling.
To present their card or token of introduction, characters can either roll Craft: Chop/Agility, Craft: Card/Awareness, Artisan: Painting/Awareness, or Calligraphy/Intelligence at TN15. If the character wishes to introduce themselves through traditional means, they can instead make a roll with an Etiquette(Conversation)/Awareness at TN20, Benten's Blessing applies and this roll is not Contested. Add the character's glory rank to either roll. On success, the character gets 1 Impression Point and 1 additional Impression Point for each Called Raise.
Impressive
Each introduction made by the guests of the party can be accompanied by a gift given to Yasuki Ayame, the governor, and her ruling office. Before the gift is given, please determine the character's offering and either the intent, origin, or topic of this gift. This is done by selecting any skill and making a roll at TN20, the skill in question must have some relationship to the gift. On success, the character receives a Free Raise when presenting the gift later in the event and an additional Free Raise for every 2 Called Raises made in the roll. The skill and trait combination must be that of the core book, although school technique replacement may apply. This is not a contested roll.
Please note that gifts often stand out when they are most unique, and the choice of skills may determine how they stand among other gifts.
Very Nice
Once the gift is chosen, the character may present the gift before either Yasuki Ayame or someone from her office. When the gift is acknowledged, it will be received and placed on display to the other guests for recognition. To present the gift, the character will need to make either an Etiquette(Courtesy)/Awareness or Sincerity(Honesty)/Awareness roll at TN20. Benten's Blessing applies here and this roll is not Contested. On success, the character earns 1 Impression Point and 1 additional Impression Point for each Called Raise. Please remember to apply all Free Raise bonuses granted by the 'Impressive' portion of the event.
Outcome
By the conclusion of the event, all guests would have made their introductions to the attendees and locals of the island, presenting themselves as either a potential investor or a potential partner to the economic growth of the island. While all introductions and accompanying gifts will receive recognition, there will be one impression at the end of the evening that will become the talk of the evening and linger in the thoughts of the locals for the following few days.
All characters who have at least 1 Impression Point at the end of the event will receive 1 Bid Point to their Clan (or to their person for either Crab Clan or Ronin samurai). All characters who have at least 3 Impression Points will be regarded as samurai who have made an impression with the governor and receive +0.5 Glory Points.
Finally, the sole samurai with the highest number of Impression Points will receive an additional +0.5 Glory Points. Ties are broken by the least repeated skills used by all attendees during the 'Impressive' portion of the event. For example, a sole attendee using Craft: Aquarium will beat a tie among 5 attendees using Etiquette. Ties are further broken by high roll number in the 'Very Nice' portion of the event.
Yasuki Ayame and Yasuki Umiko have arranged this evening's gathering to welcome their guests to Shiawase Island, a party hosted in the Kuni gardens at Shiro Ei. Several canopy tents have been set up on the open spaces with long tables full of refreshments to cater to their honoured guests from all parts of the Empire, some coming from long-haul trips from other quadrants of the galaxy. The lighting for the event is vibrant without a focus, much like the garden's flora rainbow. Some Yasuki major businesses have seen the event as an opportunity to represent themselves by sponsoring portions of the event. Food and snacks from the Uomoto Company almost seem to do their best to compete against the drinks provided by Kinseka Breweries.
This arrangement presents the perfect stage for introducing themselves and networking, ultimately making for a strong first impression.
Magic: Yes, magic is allowed.
New card. What do you think?
As guests on the island, either having been invited personally by the governor's office or appointed by the Clan to lobby economic interests, characters are required to introduce themselves and make their petition known. It is a common Yasuki business practice to perform the honoured tradition of swapping cards as a quick means of presenting oneself and presumably as a connection for future dealings. While this is a small and customary gesture, there are a few Yasuki who have made this into an unspoken competition. Of course, not everyone is required to adhere to this custom and may introduce themselves through traditional means to the crowd or through mingling.
To present their card or token of introduction, characters can either roll Craft: Chop/Agility, Craft: Card/Awareness, Artisan: Painting/Awareness, or Calligraphy/Intelligence at TN15. If the character wishes to introduce themselves through traditional means, they can instead make a roll with an Etiquette(Conversation)/Awareness at TN20, Benten's Blessing applies and this roll is not Contested. Add the character's glory rank to either roll. On success, the character gets 1 Impression Point and 1 additional Impression Point for each Called Raise.
Impressive
Each introduction made by the guests of the party can be accompanied by a gift given to Yasuki Ayame, the governor, and her ruling office. Before the gift is given, please determine the character's offering and either the intent, origin, or topic of this gift. This is done by selecting any skill and making a roll at TN20, the skill in question must have some relationship to the gift. On success, the character receives a Free Raise when presenting the gift later in the event and an additional Free Raise for every 2 Called Raises made in the roll. The skill and trait combination must be that of the core book, although school technique replacement may apply. This is not a contested roll.
Please note that gifts often stand out when they are most unique, and the choice of skills may determine how they stand among other gifts.
Very Nice
Once the gift is chosen, the character may present the gift before either Yasuki Ayame or someone from her office. When the gift is acknowledged, it will be received and placed on display to the other guests for recognition. To present the gift, the character will need to make either an Etiquette(Courtesy)/Awareness or Sincerity(Honesty)/Awareness roll at TN20. Benten's Blessing applies here and this roll is not Contested. On success, the character earns 1 Impression Point and 1 additional Impression Point for each Called Raise. Please remember to apply all Free Raise bonuses granted by the 'Impressive' portion of the event.
Outcome
By the conclusion of the event, all guests would have made their introductions to the attendees and locals of the island, presenting themselves as either a potential investor or a potential partner to the economic growth of the island. While all introductions and accompanying gifts will receive recognition, there will be one impression at the end of the evening that will become the talk of the evening and linger in the thoughts of the locals for the following few days.
All characters who have at least 1 Impression Point at the end of the event will receive 1 Bid Point to their Clan (or to their person for either Crab Clan or Ronin samurai). All characters who have at least 3 Impression Points will be regarded as samurai who have made an impression with the governor and receive +0.5 Glory Points.
Finally, the sole samurai with the highest number of Impression Points will receive an additional +0.5 Glory Points. Ties are broken by the least repeated skills used by all attendees during the 'Impressive' portion of the event. For example, a sole attendee using Craft: Aquarium will beat a tie among 5 attendees using Etiquette. Ties are further broken by high roll number in the 'Very Nice' portion of the event.



